![]() ![]() But what stands out most is the way the designers have integrated the gameplay into the soundtrack. The beats are infectious and make the already fast game feel even faster. Probably the best part of the game is its soundtrack. What?s more, the flashing, pulsing background designed by Jeff Minter, the guy behind the Xbox 360?s music visualization program and a host of other trippy visual things, makes me glad I?m not one of those folks susceptible to video game-induced seizures. The little bases that provided cover from enemy fire are gone, but to help you destroy your enemies more quickly, a number of power-ups descend from the top of the screen. ![]() ![]() The title ditches the plodding armada of aliens from the 1978 original for fewer, faster invaders of various sizes and strengths. It?s obvious that ?Space Invaders Extreme? (also available for the DS and PlayStation Portable) takes its cues from that remake. ?Pac-Man Championship Edition,? released in summer 2007 on Xbox Live Arcade (rated E, $10), set the bar for this type of reimagining, with two-sided levels, stages with ever-replenishing pellets, a time limit, ever-increasing pace and a thumping soundtrack inspired by the game?s original audio. With the recent release of Taito?s ?Space Invaders Extreme? and ?Arkanoid Live!? on Xbox Live, the addition of pulsing techno music and flashing visuals to classic games from the late ?70s and early ?80s has become a full-blown trend. ![]()
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